Normal slots 3 through 5 are unlocked via Challenges. You will get your 2nd from a quest line involving 2-2. You should be able to jump to 2-1 after beating 1-5 to start getting resources from bats if you are at a good pace. If you pass 1-5, you should rebirth when you feel you are no longer able to defeat waves with a good pace. How long should you play your first life?.It is worth noting that Wizard has the most difficult start due to it being more dependent on gear and stats. Each hero has its own pros and cons depending on where you are currently in the game. I personally suggest starting as Warrior, but in the long run of the game it doesn't really matter. The Angel, once Angel Distraction is 100 and the Lucky Stance is selected, can gain more drops per second than any other hero.The Wizard, once skills are all above 200, can clear areas faster than any other hero.The Warrior can get farther in the first attempts and should be used to go after challenges.To start with the 3 Heros are associated with 3 "primary" types, 3 roles and 3 resources which is: This game is broken into 3's as much as possible. Increase your resources 'train 1' skills, effectively doubling resource income each timeĪdds another slime coin earned when converting gold -> SC (+1 SC per conversion, p.This chapter I am adding because there has been lots of questions regarding the resources / classes / purpose so I want to start up front to best explain those core concepts. Increases chance of capturing mobs when they are at 100% hp.Īdds another kill to the kill counter when defeating an enemy - only effects killcount Improves your 'train 3' ability for leaf by x% Improves your 'train 3' ability for crystal by x% Improves your 'train 3' ability for stone by x% Increase the Slime Coin cap - size is 500x 2 + 10000x + 10000 Grants interest on currently held SC every minute * 1 Increase rate at which you convert SC -> Gold Any purchased upgrades are kept, even if going below the required threshold again.ĭecreases the amount of gold needed per conversion to SC Note that the purchases that require reputation actually lower your rep by that much, meaning you will need to buy upgrades that gives rep to build it back up. Viewable by hovering on the 'medallion' icon to the right of the rep number. Most purchases of slime bank upgrades will provide you with reputation, whilst the most powerful ones will take reputation away.Ĭertain upgrades will not appear until you have met a reputation 'threshold'. Reputation is more static, and symbolizes is the banks 'opinion' of you. Slime Coins can be converted back to gold, as long as you are not at your gold cap at the rate displayed in the main window (default 0.1 SC per gold), although this has limited use outside of specific needs (for capturing monsters mainly) This cap can be increased by various means. The slime bank has it's own SC Cap, which prevents any more slime coins being earned if reached. This rate can be increased through various upgrades, and is referred to as 'SC Efficiency'. This means if you have a gold cap at 20,000 and are currently at 20,000/20,000, you will earn 1 SC for every 500 gold you earn after that. Slime coins are earned automatically, by converting any gold earned after your gold cap at a set rate (default 1: 500). It opens up after player has completed area 2-4 The slime bank is a feature that opens up a new variety of upgrades and bonuses to the player, using it's own unique resources 'Slime Coins' and 'Reputation'.
0 Comments
Leave a Reply. |