But My Friend Pedro goes one step further than, say, Max Payne, combining these core abilities with levels filled with interactive objects. Diving from a high platform, twin Uzis akimbo, and blasting a room full of mooks while pirouetting to avoid return fire will quickly become your standard method of progress. On their own, these basic controls enable you to perform an impressive array of action-movie stunts. If equipped with a gun in each hand, he can aim in two different directions at once, with the player locking on to one opponent with the left trigger, and using the right analogue stick to aim at another. But it's easiest to think of it as Tony Hawk's Pro Shooter, where killing your enemies is of secondary importance to killing them in cool ways, and it's always worth the risk of smearing the ground with your own blood to pull off that slightly more incredible stunt.Īnd what stunts! In addition to the staple video game interactions of jumping and shooting, your masked vigilante can perform dramatic dives and balletic spins to avoid bullets, springboard off walls like a surprised cat, and roundhouse-kick all manner of objects from enemies to explosive canisters. He has no memory of how he got there, and his only companion is a floating piece of fruit that strongly encourages him to kill everyone, which I suppose is as good a motivation as any.Ī bunch of touchstones are evident in My Friend Pedro's design, from the psychotropic storytelling of Hotline Miami, to the bullet-time gunplay of Max Payne. Your nameless protagonist (Pedro is the name of the banana, just in case "the talking banana" wasn't specific enough) awakes rather inconveniently in the basement of a mafia hideout. Would you like a longer introduction, or shall we crack on? My Friend Pedro is a side-scrolling action game in which you kick skateboards at gangster's heads under the guidance of a talking banana.
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